Tag Archives: Multimedia

The ‘Pataphysical Time Machine

We are creating a Time Machine at ‘Pataphysical Studios, our art collective in Mill Valley, where surrealism meets the maker culture.

The ‘Pataphysical Time Machine invites you to travel through time and meet characters from the past, present and future. We hope to engage our guests in a fun interactive experience that combines art, multimedia, theater and technology.

This 3D fly through video illustrates the experience we are creating. We invite our guests to go through a short interactive ritual during their visit: walk around the exhibit, step into our magic portal, pick a time to visit, travel to that time, meet its characters and return back to the present.

Through this experience, we hope to enchant guests of all ages and cultures. We typically host time travel expeditions with small groups of up to six people at a time, lasting between 10 and 20 minutes. To insure we don’t disrupt the delicate fabric of time, we ask that our guests do not exit the machine during our time travel journeys. We usually return our guests safely back to the time they came in from. Time travel is not for the faint of heart! 🙂

Press the buttons on this time travel dashboard to jump to different periods, which are shown on the illuminated screen above. 

Exhibit

Our Time Machine exhibit is inspired by steampunk and art movements from the early 20th century: Pataphysics, dada and surrealism.

Here are some of the artifacts we’re now building for our exhibit:

  • a mysterious, glimmering time capsule and cockpit
  • a violin-shaped dashboard with time travel buttons
  • an illuminated main screen to view scenes from distant times
  • animated figures of Anubis and the Creature from the Future Lagoon
  • frescoes of hieroglyphic characters from across the ages
  • crazy clocks spinning at random and singing about time
  • collages of time travel images and stories against the walls
  • mechanical iris portholes revealing mysterious apparitions


 and many more time travel artifacts!

To see our work in progress, view photos below, and our photo album for the Time Machine. To learn about other artifacts, visit our exhibit design spec for the physical structures. To learn more about the interactive experience, read our time travel design spec.

If you liked our ‘Pataphysical Slot Machine, we think this new art exhibit will transport you even further. Fire in the hole!

Animated figures of the ancient god Anubis and the Creature from the Future Lagoon are here to guide your journey through time.

To make our art come to life, we are now developing new media and technologies that will animate the exhibit with animated characters, lights, sounds, motion and videos of the different times you will travel to.

Media

Our growing video library already includes dozens of short clips for different time periods, to create the illusion of time travel.

This Belle Époque video takes you back in time to Paris at the start of the 20th century, when the arts and sciences flourished, along with a “joie de vivre” (joy of living) that is music to our ears.

This short video is just one of the scenes you can visit with the Time Machine, and its authenticity is confirmed by copious historical footage from a variety of sources. Other scenes in our prototype  include videos of the Big Bang, Dinosaurs, Ancient Egypt, the French Revolution, A Trip to the Moon, Dada Cafe Voltaire, Trumpocalypse — and many more. Here are some of the other time scenes we‘re considering for the next version.

Meanwhile, our sounds library now includes many time travel soundtracks, as well as musical quotes about time (e.g. “Time!” by the Chambers Brothers, “Crying Time” by Ray Charles, etc.).

To learn about our multimedia plans, visit this media overview.

Technology

We will combine many different digital technologies to support the Time Machine experience: Arduino and Raspberry Pi for artifact devices, NodeRed for the central host, MQTT for the messaging protocol, EasyESP firmware and other tech.

Learn more in this infrastructure document, programming guide and technology overview.

Meet the team

About a dozen creators are building the Time Machine together. We’re artists, engineers, makers, performers, poets, organizers and multimedia innovators. Over the years, we have grown into a world-class troupe of interactive artists, who like to make things together and learn from each other. Most of us are members of Pataphysical Studios and listed in this community page. 

We work in small creative teams to design and build the different parts of the Time Machine, combining interactive art with lights, sounds, motion, and videos of different times. Besides Pataphysical Studios, some of our fabrication work takes place at at Tam Makers, our community makerspace in Mill Valley, where we use a wide range of tools, from laser cutters to CNC routers and milling equipment.

Learn more on our planning page and project lists.

Join us

This is the most complex art project that our team has taken on, and we could use more help. We are now recruiting a few more creators to contribute to our community project, so we can complete it together in coming years.

If you would like to help build this interactive art experience with us, email us at info@pataphysics.us. We’re particularly interested in collaborators who you live in the Bay Area and can join our weekly work sessions in Mill Valley on Saturday afternoons. But if you live outside the Bay Area, we can also collaborate on a variety of tech and media projects. Let’s talk!

It’s a true pleasure to help new teams come together to design and build the various parts of our Time Machine. That’s what collective art is about. We can’t wait to see what it will look like in a year!

For more project updates, we invite you to subscribe to our mailing list — and/or follow us on Facebook. Learn more at pataphysics.us. We hope to see you soon, online or in person.

Vive la ‘pataphysique!

Fabrice Florin (a.k.a. Dr. Fabio)

On behalf of Pataphysical Studios

_____________________________________________

PHOTOS OF THE TIME MACHINE CREATION

To see more photos of our work in progress, visit our photo album for the Time Machine.

This page was republished from our Pataphysical Studios site.

Bamboodu Float at the Parade

People loved our Bamboodu Float at the 2017 Mill Valley Memorial Day Parade!

I created this political art performance with the Mill Valley Community Action Network (MVCAN), to express our frustration with the Trump regime.

Our puppet theater on wheels stars Lady Liberty and Tiny Trump: each time Trump tweets fake news, Liberty bonks him on his thick bobble head.

Here’s a video of our parade with dozens of artists and MVCAN members:

Thousands of spectators cheered and sang along with us: “Give me your tired, your poor, your huddled masses 
” This lovely poem by Emma Lazarus was turned into song by Gareth Loy and performed by local singers, including members of the Shady Ladies.

Veteran journalist Paul Liberatore wrote this fine cover story for the Independent Journal, the largest newspaper in the North Bay. ABC 7 News featured our political art throughout their Memorial Day coverage (a clip from their news report is included in the above video). Our video also includes footage from a wonderful parade montage by Gary Yost, with a moving guitar solo by young musician Matt Jaffe.

This Memorial Day Parade was organized by Larry “the Hat” Lautzker, Mill Valley’s colorful clothier. The parade judges gave us the “Best Community Spirit Award.” One judge, Eric Christensen, explained why he voted for our entry: “I thought it was a very appropriate message to send on Memorial Day: if people don’t stand up to Trump and his policies, our future will be filled with many more war dead to memorialize.” 

Our friends at MVCAN invited me to give a talk about this project and the importance of art in politics at their monthly MVCAN meeting. Here are my takeaways:

  • Art engages us at a deeper level
  • It unites us around shared emotions
  • We identify with the characters of our stories
  • We spread our message to a wider audience
  • It invites people of all ages to participate
  • It sparks our imagination to invent the future
  • Making art together is fun and inspiring
  • It encourages playful collaborations
  • It builds community and strengthens our bonds

Here’s the video of my talk. See our slides for more info.

I’m very grateful to all the MVCAN friends and neighbors who helped build this float in our front yard: Danny Altman, Laura Boles, Phyllis Florin, David Glad, Peter Graumann, Edward Janne, Suz Lipman, Charlene Lundgren, Jean Marie Murphy, Mark Petrakis and Martha Roush, to name but a few. See the team in action in our photo album.

Special thanks to my amazing friend and associate Edward Janne, who designed and engineered the technology behind this float, using an Arduino, an MP3 shield and NeoPixel matrices. He coded the Bamboodu Player, the custom software which allowed me to choreograph our live performance, using this simple script. If you’d like to learn how to build systems like these, we’ll teach another Arduino class together this fall at Tam Makers.

Many thanks as well to our friends at Pataphysical Studios, our art collective, who marched ahead of us holding a large Traffic Jam sign, from an earlier caper memorialized in this video. We all wore our purple lab coats and funny hats, to set the tone for this new political art march.

I’m really happy that so many people enjoyed our Bamboodu Theater — and that our performance helped promote the Mill Valley Community Action Network — a grassroots political group that helps us coordinate our resistance to right-wing attacks on our liberties. 

Through this interactive art experience, we hope to engage people of all ages to get engaged in political action. If you live in the North Bay, sign up here on the MVCAN site — and join your neighbors to keep democracy alive!

Vive la liberté!

Fabrice

Learn more about the Bamboodu Float:

#art #bamboodu #indivisible #mvcan #politics #puppets #resist #theater

Bamboodu Theater

Behold the Bamboodu Theater, my new puppet stage for civic events and art shows.

This interactive theater experience features the Bamboodu spirit, a mythical creature rising from the earth to expose the troubles facing America and the world. Above his head are some of the characters that haunt his dreams, playing out the eternal fight between fear and hope.

Our first scene stars Lady Liberty and Mr. Trump. As surreal music plays, Mr. Trump’s recent tweets and alternative facts scroll by on a news ticker below the stage. Each time Trump says something wrong, Liberty hits him on his thick, bobbing head — until his oversize jacket falls off, revealing that the emperor truly has no clothes.

At the end of this short play, we invite our guests to sing along the inspiring words of Emma Lazarus’s poem about the Statue of Liberty (“Give me your tired, your poor 
”). Through this interactive experience, we hope to engage people of all ages to think about the values we share — and help change the world through civic action.

Bamboodu Theater is a work-in-progress, combining mixed-media art with radical puppetry, along with electronic text, lights and sounds powered by Arduino. We customize the experience for each public appearance, whether it is shown as a stand-alone exhibit, a parade float or a street theater performance.

We premiered this interactive theater experience at Signs of Hope, an inspiring exhibit of political art that ran from April 14th to 29th at Art Works Downtown in San Rafael. See photos of our theater in that exhibit. Learn more on our project page.

We are now building a special float to feature the Bamboodu Theater at the Mill Valley Memorial Day Parade on Monday, May 29, 2017. To create this float, I am working with a wonderful team at the Mill Valley Community Action Network (MVCAN), a local political group which I recently joined to resist the conservative takeover of our country.

Our new Bamboodu Float is coming along very nicely, as shown in this photo album. Learn more on our project page. In coming months, we plan to show it at other civic events and political rallies.

Bamboodu Theater was created by Fabrice Florin, in collaboration with Phyllis Florin, Edward Janne, Mark Petrakis, Geo Monley, Jean Bolte, Howard Rheingold and our friends at Pataphysical Studios and Tam Makers. Special thanks to Gareth Loy for permission to use his Mother of Exiles song, and to all the MVCAN members who are helping build our parade float: Danny Altman, Laura Boles, David Glad, Peter Graumann, Suz Lipman and Jean Marie Murphy, to name but a few. I’m deeply grateful to you all.

It’s been a true pleasure to work with so many friends and neighbors to keep democracy alive through art and theater.
Vive la liberté!

Théatre Mécanique

Theatre MĂ©canique is a proposed interactive storytelling system for recreating a wide range of stories with animated puppets.

Theatre MĂ©canique is a proposed interactive storytelling system featuring animated puppets and computer-controlled multimedia.

I propose to create a ThĂ©atre MĂ©canique — a project which I would like to work on in coming years, in collaboration with others. (For a visual overview, check out these slides.)

The idea is to build an interactive storytelling system that would let you experience and remix some of the great myths and legends shared by all cultures around the world. It would enable small groups of people to collaboratively reenact some of these universal stories, connect them with their daily lives — and better understand each other as a result.

This theater cart would enable small groups of people to experience some of the universal myths we all share.

This theater cart would enable small groups of people to experience universal myths, and select plot elements.

This mini theater would be mobile, like a hot dog stand, so it could be located anywhere, from birthday parties to street fairs or even on the Playa. It would feature animated puppets, which could either be controlled manually by live performers, or automatically by small computers like Arduino: the puppets could slide in and out of the stage, face one another and/or move their heads and limbs, as shown in the prototype we’re now developing for a balinese cuckoo clock.

Animated puppets would act out short stories selected by participants, set against colorful images on a rear-projected screen.

Animated puppets would act out short stories against colorful images, rear-projected on a background screen.

This mixed media system would include a good sound system for amplifying background music, sound effects and character voices, either live or pre-recorded. A rear-projection screen would set the mood by displaying a wide range of images for each scene, from landscapes from around the world to historical or futuristic scenes. An interactive controller at the front of the stage would let visitors and performers select different types of stories, characters, images and sounds.

Participants would be invited to approach the theater and pick a topic, place or time on the controller. The puppets would then act out a short 1-3 minute scene based on your selection. At the end of each scene, they would ask you for more plot ideas, to guide what happens next. The performance would be recorded on video, which could be emailed to you afterwards, as shown in this first example.

This is an ambitious project, but it appeals to me deeply, because it has the potential to support a wide range of applications: from simple party entertainment to more creative uses, like a time machine simulation — or even scenario planning for group discussions.

In coming months, I would like to explore this idea with friends and collaborators, starting with simple low-tech theatrical experiments and eventually building small prototypes for key parts of the system. I am quite aware this is a large, multi-year project, so I am proposing to start small, and spread research and development over time, with actual fabrication starting a year later. This process is inspired by our collaborative work on the Pataphysical Slot Machine, which we aim to exhibit in public this year.

For this Theatre MĂ©canique, I hope we can find the right balance between existing storytelling traditions and new interactive technologies — so that the human qualities that make great performances possible are supported by these tools, rather than supplanted by them. Interestingly, this also ties in with the larger challenge we all face as a species, as we look for the right interplay between human and machine intelligence. To that end, I hope that we can tap diverse communities of artists and engineers to participate in this creative experiment.

Fortunately for us, there is a large community of puppeteers already practicing around the world, from Guignol to ‘toy theaters’ to Wayang — and these creative artists have already paved the way for this art form to evolve in a computer-assisted setting! I look forward to discussing these ideas with interested collaborators later this year. For now, I have included below a variety of links that might inspire us in planning this project.

Onward!

Communications at Wikimedia

Wikimedia logo family complete 2

I am happy to announce that I have joined the Wikimedia Foundation’s Communications team as Movement Communications Manager.

I have really enjoyed my work as product manager at Wikimedia in the last three years, leading the development of new tools like Notifications, Thanks, Beta Features, Media Viewer and other multimedia products. I am grateful for this opportunity to improve so many different parts of the Wikipedia user experience.

One of the lessons I learned during that time is that ‘better communications’ are really important to make the Wikimedia movement more effective. I also think that growing a ‘culture of kindness‘ is key if we want to engage a broader community of contributors. I hope to support both of these goals in my new role. 

I am now working with the WMF communications team on the Wikimedia blog and movement communications. My focus for the blog includes improving contributor workflow for community members and foundation staff, and providing editorial guidance for contributors. I also act as the main contact point for authors submitting new blog posts, and shepherd the publication process. Within movement communications, I work to improve the availability, distribution, and timeliness of communications from the foundation to the broader community.

I’d like to thank all my colleagues on the multimedia and product teams — as well as our many community champions — for being such wonderful collaborators over the past few years. I am proud of what we accomplished together, and I hope that the features we created can help many more people share knowledge productively in years to come. 

I’m delighted to take on this new assignment, and I look forward to many more productive collaborations in the coming year.

Onward!