Tag Archives: puppet

Robot World

Create your own artistic robot! Learn how to make your robot move in a variety of ways, using a programmable Arduino board. Decorate your animated character, give it a story, and create a magical world for it to live in. All materials are included in this course: you can take your robot home when the class ends.

This Maker Art class for grades 4-5 took place at the Lycée Français in Sausalito. We met every Tuesday for 12 weeks, from 3:30 to 5pm, between September and December 2017.

Students developed new skills in playful ways: science, technology, engineering, art and math skills (STEAM), as well as creativity, problem-solving and communication skills.

Teachers were multimedia innovator Fabrice Florin and software designer Edward Janne.To learn more, view our photo albumcourse slides and student guide — and check our course page for updates.

For a quick overview, watch the short video below.

This short video of our Robot World class was created by Fabian at the Lycée Français. Merci!

Who is it for?

This program was for lower school children in grades 4 and 5 (ages 8-10). Four students participated in our afternoon class in Sausalito in fall 2017.

Where and when is it?

This class took place at Lycée Français in Sausalito, in the Innovation Lab (Room #340). The school entrance is 660 Coloma Street, Sausalito, CA 94945.

We met every Tuesday for 12 weeks, from September 12 to December 5, 2017, from 3:30pm to 5:00pm, at the Lycée Français in Sausalito.

Here was our course schedule:

  • Sep-12: Plan the robot world
  • Sep-19: Learn about robots
  • Sep-26: Build your robot 1
  • Oct-3: Build your robot 2
  • Oct-10: Program your robot 1
  • Oct-17: Program your robot 2
  • Oct-24: Break: No Class
  • Oct-31:Program your robot 2
  • Nov-7: Break: No Class
  • Nov-14: Finish your robot
  • Nov-21: Create the robot world
  • Nov-28: Rehearse your show
  • Dec-5: Shoot videos
  • Dec-12: Show & Tell

 

Can we see pictures from the classes?

Here are photos from our last “show and tell” class, when students performed a little play with their robots, based on their own original story: Devil Bot stole a secret recipe from Chef Bot, who runs the bakery where all the food is prepared in Food Ville. Police Bot and Swat Bot then chased the devil and locked him up, restoring peace in their little world, with “pizza for all.” 

Here are some photos from our first classes.

You can see more pictures in our photo album.

What are students learning?

Students are creating their own robot and interactive art, in a playful way that makes learning more fun. Working collaboratively, they make their bots move, bringing characters to life and interacting with others in their new ‘robot world.’

This unique combination of art and technology helps them develop a range of new skills:

  • critical thinking and problem solving
  • Arduino, robotics and programming
  • science, technology, engineering, art and math skills (STEAM)
  • creative expression, communication & collaboration skills

Learn more in our course slides and student guide.

 

Do you also teach this class for adults?

Yes! We taught a Create a Robot class for adults and teens at Tam Makers in Mill Valley.

In just two evenings in September 2017, we showed students how to build their own artistic robot with Arduino, make it move around, shake its head and wave. And they got to take their animated creature home with you, to impress friends and family. 🙂  We may teach more adult classes in the future. Check out our classes page at Tam Makers.

 

What materials are included?

Each student received a robot kit, which they learned to assemble, control and program.

For this class, we created our own robot kit, using an Arduino Feather M0 for the robot, an Pro Micro for the remote, a custom chassis, plus three additional servos and more parts. Our robot kit was similar to commercial kits, but with a lot more features at a lower cost. This robot kit was decorated by the students to create an interesting animated character. Learn more about our robot kit in our student guide.

This robot kit supports these features:
Roaming – the bot can move around under user control
Moving – the bot can move some body parts (turn its head, wave its arms, using servos)
Inputs – the bot has a variety of buttons (on/off button, buttons for different gestures, etc.)
Remote – the bot can be controlled remotely (using a remote control or desktop app)
Lights – the bot can have lights in its body (LEDs that blink, glow, or fade on and off)
Sounds – the bot can play audio (using piezo buzzer to play simple beeps and tunes)
Programming – the bot is easy to code (with visual programming tool like Snap4Arduino)
Flexibility – the bot can be expanded (with extra parts to be ordered separately)
Pricing – the bot is affordable (we’re aiming for a maximum of $75 per robot)

They programmed their robots with Snap4Arduino and made them move in different ways with servo motors. We used the school’s Macs to program the robots, using the Arduino software and Snap4Arduino, a visual programming tool. Arduino code was shared with parents when class ended, so they can help students to continue to program their robot at home.

What do the robots look like?

Students created some cool characters for their Robot World: Chef Bot, Devil Bot, Police Bot and Swat Bot

Each student received their own robot kit, which they learned to assemble, control and program. They built a chassis, wired up the Arduino electronics, made their own remote control, added a head and arms (laser cut based on their designs). Last but not least, they painted and decorated them to give them unique personalities. You can track their progress in our photo album.

The video above shows what our robots looked like in early stages of development. Our fun robots can roam around, shake their heads and flap their wings, at the touch of a button. 

Below are a few photos of our first prototypes, made with laser-cut wood figures and servo motors (to see them in action, watch our video). We call them ‘Bambots’. This name is short for ‘Bamboodu Robot’: it is inspired by the fictional Bamboodu tribe we created for art projects like the Bamboodu Float and the Pataphysical Slot Machine.

Bambots like to shake their heads and flap their wings back and forth. The photos below show other prototypes of a Bambot Angel and an Bambot Dude, in different stages of construction.

For more pictures of this course, see our photo album.

 

What does the robot world look like?

We invited students to design a magical world for their robots, then build it and decorate it.

They imagined a future wonderland called FoodVille: a peaceful world filled with food, to insure a life of ‘everlasting fun.’ They created a colorful landscape centered around a volcano spilling out candy lava, with robot homes and a bright red soda fountain.

We asked students to decorate their robots so they looked like characters in that fantasy world. For a closer look, see our photo album for this course.

Who are the teachers?

Multimedia innovator Fabrice Florin and software designer Edward Janne taught this course.

Fabrice Florin

Fabrice is an art maker and social entrepreneur who creates unique experiences to inform and engage communities through digital and physical media. He has led the development of many pioneering products in education, news and entertainment, working with innovators such as Apple, Macromedia and Wikipedia. He is now a teacher and artist at Tam Makers in Mill Valley, where he teaches maker art to adults and kids. Learn more at fabriceflorin.com .

 

Edward Janne

Edward is a software developer and teacher at Tam Makers. He has an extensive background in interactive design and engineering. Prior to joining us, he was a technical animator at Bonfire Labs, a creative content agency. He also studied at the Academy of Art University and the University of San Francisco. Edward has taught several Maker Art classes with us, and will lead more classes for adults and teens at Tam Makers this fall.

 

How can I learn more?

To learn more, view our photo albumcourse slides and student guide — and check our course page for updates.

Also read this overview of our Maker Art classes, and visit our site for Tam Makers, our community makerspace in Mill Valley.

For more info, email Fabrice at fabriceflorin-at-gmail-dot-com.

Ubu’s Dreams

Ubu’s Dreams is a shadow puppet show featuring Père Ubu and surreal characters from his unconscious. This play was created by Mark Petrakis and Fabrice Florin, with Edward Janne, Dan Cantrell, Phyllis Florin, Jean Bolte and our friends at Pataphysical Studios.

We premiered Ubu’s Dreams at the Canessa Gallery in North Beach, San Francisco on November 3, 5 and 12, 2016. Watch the video here. The show was part of the ‘Pataphysics of Dada exhibit for the Dada World Faire hosted by City Lights Books.

What’s it about?

Ubu’s Dreams stars Père Ubu, the protagonist of Alfred Jarry’s plays at the turn of the 19th century. This shadow puppet show features many surreal characters from his unconscious: big faces, talking ravens, exploding cows and other creatures from the wild ubu-beyond.

Ubu’s Dreams explores new ways of telling stories with shadows, combining laser-cut wood figures, mechanical automata, a rich musical soundtrack as well as video and multimedia scenery. This 12-minute show consists of three separate plays with music interludes.

Watch the video below. For more details about this first show, check out this scripts page.

Where was it shown?

We premiered Ubu’s Dreams on November 3rd, 5th and 12th, 2016, 6-8pm, during our ’Pataphysics of Dada exhibit at the Canessa Gallery in North Beach, for the Dada World Faire.

We may perform Ubu’s Dreams again in 2017. Please contact us at info@pataphysics.us with any questions or suggestions of possible venues for our next show.

In the meantime, you can watch the video of our first performance here on Vimeo.

And here is our photo album from recent shows, including the ‘making of’ Ubu’s Dreams.

How are the characters made?

The shadow puppets in Ubu’s Dreams are made of wooden figures and shapes created in Adobe Illustrator and laser cut onto ⅛” birch plywood. We animate these puppets by hand from behind the screen, holding them on thin vertical sticks planted on animation stands. A few of the characters have moving parts, such as arms or mouths — and some of the parts light up.

We plan to bring some of these figures to life by making them move with small motors. We’re also experimenting with spotlights and other forms of automation. Some long-term aspirations for this experiment are outlined in this Theatre Mécanique blog post.   

 

What does the show look like?

Here are photos for each scene in the show.

See more pictures in this photo album — including the ‘making of’ Ubu’s Dreams.

What is going on behind the screen?

Here are photos of the performers and their puppets.

How does it work?

This shadow puppet show takes place inside the Magic Theater, a mobile stage for interactive storytelling we created for this project.

The Magic Theater is based on a wooden cart with a PVC framework. It includes a powerful projector over the performers’ heads, which illuminate the top of the screen, so the show can be seen even in a crowded room.

 

Who created this?

Here are the fine folks who created this project:

Created by Mark Petrakis and Fabrice Florin

Written, Performed and Directed by Mark Petrakis

Designed and Produced by Fabrice Florin

Animated and Engineered by Edward Janne

Music by Dan Cantrell

Stage Design and Construction by Fabrice Florin, Phyllis Florin, Edward Janne, Mark Petrakis and Jean Bolte

Special Thanks to our friends at Pataphysical Studios

 

How can I learn more?

Watch the video here. See also: photo album, scripts page and timeline.

 

Théatre Mécanique

Theatre Mécanique is a proposed interactive storytelling system for recreating a wide range of stories with animated puppets.

Theatre Mécanique is a proposed interactive storytelling system featuring animated puppets and computer-controlled multimedia.

I propose to create a Théatre Mécanique — a project which I would like to work on in coming years, in collaboration with others. (For a visual overview, check out these slides.)

The idea is to build an interactive storytelling system that would let you experience and remix some of the great myths and legends shared by all cultures around the world. It would enable small groups of people to collaboratively reenact some of these universal stories, connect them with their daily lives — and better understand each other as a result.

This theater cart would enable small groups of people to experience some of the universal myths we all share.

This theater cart would enable small groups of people to experience universal myths, and select plot elements.

This mini theater would be mobile, like a hot dog stand, so it could be located anywhere, from birthday parties to street fairs or even on the Playa. It would feature animated puppets, which could either be controlled manually by live performers, or automatically by small computers like Arduino: the puppets could slide in and out of the stage, face one another and/or move their heads and limbs, as shown in the prototype we’re now developing for a balinese cuckoo clock.

Animated puppets would act out short stories selected by participants, set against colorful images on a rear-projected screen.

Animated puppets would act out short stories against colorful images, rear-projected on a background screen.

This mixed media system would include a good sound system for amplifying background music, sound effects and character voices, either live or pre-recorded. A rear-projection screen would set the mood by displaying a wide range of images for each scene, from landscapes from around the world to historical or futuristic scenes. An interactive controller at the front of the stage would let visitors and performers select different types of stories, characters, images and sounds.

Participants would be invited to approach the theater and pick a topic, place or time on the controller. The puppets would then act out a short 1-3 minute scene based on your selection. At the end of each scene, they would ask you for more plot ideas, to guide what happens next. The performance would be recorded on video, which could be emailed to you afterwards, as shown in this first example.

This is an ambitious project, but it appeals to me deeply, because it has the potential to support a wide range of applications: from simple party entertainment to more creative uses, like a time machine simulation — or even scenario planning for group discussions.

In coming months, I would like to explore this idea with friends and collaborators, starting with simple low-tech theatrical experiments and eventually building small prototypes for key parts of the system. I am quite aware this is a large, multi-year project, so I am proposing to start small, and spread research and development over time, with actual fabrication starting a year later. This process is inspired by our collaborative work on the Pataphysical Slot Machine, which we aim to exhibit in public this year.

For this Theatre Mécanique, I hope we can find the right balance between existing storytelling traditions and new interactive technologies — so that the human qualities that make great performances possible are supported by these tools, rather than supplanted by them. Interestingly, this also ties in with the larger challenge we all face as a species, as we look for the right interplay between human and machine intelligence. To that end, I hope that we can tap diverse communities of artists and engineers to participate in this creative experiment.

Fortunately for us, there is a large community of puppeteers already practicing around the world, from Guignol to ‘toy theaters’ to Wayang — and these creative artists have already paved the way for this art form to evolve in a computer-assisted setting! I look forward to discussing these ideas with interested collaborators later this year. For now, I have included below a variety of links that might inspire us in planning this project.

Onward!

Greetings from Bali

I had a wonderful trip to Bali with my yoga studio in March 2014. We spent a week near Ubud, in the heart of island — and found a healthy balance between cultural and spiritual explorations.

Here is a short slideshow with highlights from this trip, set to the hypnotic gamelan music we heard everywhere.

To see more, check out this full slideshow. The individual photos can be viewed and shared here on Flickr (browse the full photo archive here).

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The trip was led by my longtime teacher Erika Trice, and organized by International Yoga, in partnership with the Bali Institute.  We stayed at Furama Villas, a lovely resort in the rice terraces near Ubud, where a friendly staff provided a great service with gamelan, incense and sweet fruits.

DCIM100GOPRO

 

We usually started and ended each day with an energizing yoga session — and ventured off in the island during the afternoons and evenings.

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On day 1, I met with the master mask maker I.B Anom, who introduced me to some of the special powers of his art. With the help of my driver Pinda, we found a nice miniature Garuda for our art project — and went off on a chase for Ooga-Oogas, giant demon figures which each village is building to fend off evil spirits for the upcoming New Year.

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On day 2, we went into nearby Ubud to visit the inspiring Neka art museum and watch a mesmerizing Legong dance performance.

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On day 3, we joined a cleansing ceremony to purify holy objects with ocean water — thousands of villages across the island made the same trip to the beach and we were honored to be part of this ritual.

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We then visited a master puppet maker, who brought a few of his characters to life for us and showed us around his family compound.

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And we ended the day with a hypnotic performance of Kecak — a ‘choir’ of men sat in a circle to re-enact the Hindu Ramanya epic with a spellbinding chant.

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On day 4, I met the talented young mask maker I.B. Anom Suryawan. We connected on many levels, and he is excited to collaborate on our Balinese Cuckoo Clock project: I now feel like I have a new friend in Bali.

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We then joined celebrations for the Balinese New Year, when every village in the island parades ‘ogoh-ogoh’, large demonic statues symbolizing malevolent spirits that need to be exorcised. It was really fun to meet our neighbors in the small village of Bindu, who made us feel part of their community.

On day 5, the entire island shut down to observe Nyepi, the Day of Silence, to reflect and meditate: no flights in or out of Bali, nobody in the streets, no electricity; we stayed in our hotel and I did my part by not taking any photos. 🙂

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On day 6, we went to Tirta Empul, where Balinese purify in the holy spring waters, then visited the Prince of Paliatan to discuss the future of Bali.

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On day 7, we went to the amazing Royal Pitahama for an afternoon by the river and a divine yoga session in this enchanted spot.

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Overall, this was an amazing experience for me, at all levels: physical, cultural and spiritual. I will miss this special place — but I now have some new friends I hope to meet again on my next visit.

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Throughout this trip, I’ve been moved by the kindness of our hosts, who are incredibly friendly with strangers like us: I hope we can bring some of that goodwill home with us, our western world could use more of that communal spirit and generosity, which seems especially strong here at the local level.

We have much to learn from the Balinese, to whom I say: Suksuma — thank you!

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